Computer-Generated Chess Problem 02363

First published at 05:27 UTC on October 12th, 2019.

Chesthetica

Chesthetica

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What we have here is a 'KQBBNP vs kqrbn' mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tab...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over