Computer-Generated Chess Problem 02363

First published at 05:27 UTC on October 12th, 2019.
subscribers

What we have here is a 'KQBBNP vs kqrbn' mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame ta…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO