Computer-Generated Chess Problem 00691 Explained

First published at 22:00 UTC on June 15th, 2019.

Here is a 'KRRN vs krbnp' chess construct generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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