Computer-Generated Chess Problem 02530

First published at 10:00 UTC on January 3rd, 2020.
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A new if not unique KBNP vs kqb #4 chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like construct…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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