PCGRL: Procedural Content Generation via Reinforcement Learning (Paper Explained)

First published at 13:51 UTC on August 4th, 2020.
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#ai #research #gaming

Deep RL is usually used to solve games, but this paper turns the process on its head and applies RL to game level creation. Compared to traditional approaches, it frames level design as a sequential decision making progress an…

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CategoryScience & Technology
SensitivityNormal - Content that is suitable for ages 16 and over
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