Computer-Generated Chess Problem 01819

First published at 23:12 UTC on November 22nd, 2018.
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Take a look at this 'KRNP vs kpp' #4 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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