Blender 2.8 Is Using GPU To Calculate Physics

First published at 17:53 UTC on June 1st, 2019.

In this video I show that in Blender 2.8 the GPU is being used to calculate rigid body physics which explains why it simulates(bakes) the physics about 40% faster than it does in Blender 2.79. Here is the comparison video link.…

CategoryAnime & Animation
SensitivityNormal - Content that is suitable for ages 16 and over