Computer-Generated Chess Problem 02196

First published at 10:54 UTC on July 20th, 2019.
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A 'KRB vs kpp' four-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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