Computer-Generated Chess Problem 02138

First published at 10:00 UTC on June 21st, 2019.
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Here is a new 'KRRP vs knn' five-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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