First published at 02:11 UTC on November 3rd, 2019.
demo out soon
-players third eye vision works
-all aspects of combat work, so far only on some test NPCs
-death
-the player drowning to death in water passes testing
-respawning
-green HQ security NPCs: mushroom guards and poison bugs
-attacking NPCs in …
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demo out soon
-players third eye vision works
-all aspects of combat work, so far only on some test NPCs
-death
-the player drowning to death in water passes testing
-respawning
-green HQ security NPCs: mushroom guards and poison bugs
-attacking NPCs in a faction area results in all their ally units also going into alert
-known error: certain parts of the UI are currently inert, even if their attached features work fine
-system NPC: the lady HEL
new NPC: HEL
hel isn't a normal NPC, she can't be killed, and her coding makes her a system object in and of itself. she's literally the games backbone of life, death, and respawning for the player, NPC, and any item that can be considered live. if you watch any item being "cleaned", even then you'll catch her
anything "living" that dies, could leave behind either a "corpse" (IE the physical body, which has been ruined beyond all locomotion, action, and/or travel) or a "ghost" (IE a mental iteration describing the NPC/item/etc as a soul with a grievance to be filed and acted upon). these leftovers needed hel added because something needed to be a "custodian of death"
the idea is she'll also have the power of opening a dialogue with you at select times upon death
in-universe RE: the missions you'll run into, you'll even see other NPCs invoke and call her purely to get an accurate death report of certain important characters IE an expert testimony and/or when a body is discovered.
crowdfunding via subscribestar: https://www.subscribestar.com/err-arachnica
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