Computer-Generated Chess Problem 02251

First published at 23:40 UTC on August 16th, 2019.
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Now, here we have a 'KRRNPPP vs kqrp' chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is ab…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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