Computer-Generated Chess Problem 02364

First published at 11:54 UTC on October 12th, 2019.
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Consider this 'KRB vs k' mate in 5 chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learni…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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