Computer-Generated Chess Problem 02567

First published at 22:00 UTC on January 21st, 2020.

Chesthetica

Chesthetica

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Consider this 'KQRN vs kbnn' mate in 4 chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks,...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over