Computer-Generated Chess Problem 02402

First published at 11:26 UTC on October 31st, 2019.
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Published online for the first time, consider this KRBBNP vs kbn mate in 4 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of de…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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