First published at 12:23 UTC on July 17th, 2019.
So I saved a version without the light or camera and imported it into unity, and it acts just like the fbx version, which is I guess normal because it actually converts it into an fbx. The screwy thing was extracting the materials, and then i had t…
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So I saved a version without the light or camera and imported it into unity, and it acts just like the fbx version, which is I guess normal because it actually converts it into an fbx. The screwy thing was extracting the materials, and then i had to set the shader to legacy-diffuse, and then I could switch it back to "standard". Still don't know why that works that way.
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Hi. My name is Keith AKA Uhfgood.
I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.
Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.
In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.
So as Adam the Woo always asks - "Join me, shall you?"
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