Computer-Generated Chess Problem 02465

First published at 23:14 UTC on December 1st, 2019.
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A newly published and original KRBB vs kbb mate in 5 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, d…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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