Computer-Generated Chess Problem 00951 Explained

First published at 22:44 UTC on September 13th, 2019.

This is an original 'KQBNP vs kqrbn' three-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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