Computer-Generated Chess Problem 00894 Explained

First published at 22:49 UTC on September 1st, 2019.

Take a look at this 'KRBP vs kqp' #4 chess construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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