Computer-Generated Chess Problem 02435

First published at 23:34 UTC on November 16th, 2019.

Chesthetica

Chesthetica

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Here is a 'KRNNP vs kqr' chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks ...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over