Computer-Generated Chess Problem 00394 Explained

First published at 00:39 UTC on November 26th, 2018.

This is an original KRRBBN vs krpppp #3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO