Computer-Generated Chess Problem 00614 Explained

First published at 12:04 UTC on May 2nd, 2019.

This is an original 'KBNN vs kqp' chess problem generated by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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