Computer-Generated Chess Problem 02242

First published at 11:24 UTC on August 12th, 2019.
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Published online for the first time, consider this KRBN vs knp mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does no…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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