Computer-Generated Chess Problem 00838 Explained

First published at 23:01 UTC on August 11th, 2019.

A new if not unique KRRP vs krnn five-move chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.

8/5PR1/5n1k/8/4r3/6R1/3K4/7n w - - 0 1

Software:…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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