Computer-Generated Chess Problem 02187

First published at 22:39 UTC on July 15th, 2019.
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Now, here we have a 'KQRBN vs knpp' mate in 3 chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Depending on the type a…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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