Computer-Generated Chess Problem 00828 Explained

First published at 22:13 UTC on August 5th, 2019.

Consider this 'KRBPP vs krpp' mate in 4 chess construct generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of trad…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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