OpenGL Fragment/Pixel Shaders (2020)| You Need (GLSL) Step and Smoothstep in Your Life

First published at 00:55 UTC on January 9th, 2020.

In this video I go over a pair of vital GLSL functions used in fragment(pixel) shader graphics programming: step and smoothstep.

I take a look at the syntax for the two and then I use a line drawing function to show you how smoothstep can produce a…

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CategoryEducation
SensitivityNormal - Content that is suitable for ages 16 and over
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