Computer-Generated Chess Problem 02129

First published at 22:00 UTC on June 16th, 2019.

Chesthetica

Chesthetica

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Now, here we have a 'KBBNNP vs knp' four-move chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. (Learn more about the DSNS here: https://arxiv.org/abs/150...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 13+