Computer-Generated Chess Problem 02122

First published at 10:00 UTC on June 13th, 2019.
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A newly published and original KQRBN vs kqrbb chess construct generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, n…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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