Computer-Generated Chess Problem 02258

First published at 11:23 UTC on August 20th, 2019.
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Now, here we have a 'KQRR vs krnnp' #5 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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