Computer-Generated Chess Problem 02880

First published at 10:00 UTC on July 26th, 2020.
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Now, here we have a 'KRRBN vs kr' mate in 4 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. Dependin…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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