Computer-Generated Chess Problem 01818

First published at 22:10 UTC on November 21st, 2018.
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A new if not unique *KRNN vs kbppp* chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or ty…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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