Computer-Generated Chess Problem 02753

First published at 22:00 UTC on April 23rd, 2020.

Chesthetica

Chesthetica

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Contemplate this 'KRRNP vs kqrpp' #5 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or an…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over