Computer-Generated Chess Problem 02827

First published at 22:00 UTC on June 10th, 2020.
subscribers

A 'KQRBP vs kq' four-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learnin…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO