First published at 15:12 UTC on May 24th, 2021.
It's time to use the Orb of St. Basmus to lure the Hammerites into action. Zaya will have to place the Orb somewhere inside the smugglers' front, The Goodie Bag, without alerting anyone to her presence, then sneak into Cavador's room …
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It's time to use the Orb of St. Basmus to lure the Hammerites into action. Zaya will have to place the Orb somewhere inside the smugglers' front, The Goodie Bag, without alerting anyone to her presence, then sneak into Cavador's room in the Hammerite compound and leave a note informing him of the smuggler presence in Sunnyport and suggesting the Hammers search the Goodie Bag for any stolen artefacts.
All loot, all secrets, all pickets pocked, all notes read.
Surprisingly no footage was corrupted beyond usable this time, the only reason I ever had to restart this mission was because I suck.
There is also nothing much to say about the mission that I can remember. Some tough spots here and there. Be especially careful not to disturb the smugglers at all, since the AI alertness spreads from one NPC to others in the vicinity and you can get locked in some long wait cycles.
This is probably the most difficult level in the expansion, thanks to the Goodie Bag area and the hall in the Hammerite compound.
Walkthrough playlist here:
https://www.youtube.com/playlist?list=PLVED6FDJHueQ4d5X5ZJLYSCeZI6VFMTI-
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Or here: https://store.steampowered.com/app/211740/Thief_II_The_Metal_Age/
I'm using Creative ALchemy for 3d audio. Get it here:
https://community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/
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Briefing: (00:00)
The Art of Deception: (01:44)
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