Computer-Generated Chess Problem 02322

First published at 10:15 UTC on September 21st, 2019.
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This is an original 'KRBNNNNN vs kbbnnnnnn' chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the qua…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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