Computer-Generated Chess Problem 02621

First published at 22:00 UTC on February 17th, 2020.

Chesthetica

Chesthetica

subscribers

Contemplate this 'KRRB vs krpp' mate in 4 chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, cent...

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over