Computer-Generated Chess Problem 02401

First published at 23:15 UTC on October 30th, 2019.
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Now, this is a 'KRRBNP vs krr' mate in 4 chess problem generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the probl…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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