Computer-Generated Chess Problem 02401

First published at 23:15 UTC on October 30th, 2019.

Chesthetica

Chesthetica

subscribers

Now, this is a 'KRRBNP vs krr' mate in 4 chess problem generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the probl...

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over