First published at 23:15 UTC on October 30th, 2019.
Now, this is a 'KRRBNP vs krr' mate in 4 chess problem generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the probl…
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Now, this is a 'KRRBNP vs krr' mate in 4 chess problem generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.
8/8/2r1kPK1/8/2N5/R7/4rR2/5B2 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.82 : Selangor, Malaysia
2018.11.26 5:08:50 AM
If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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