Computer-Generated Chess Problem 00892 Explained

First published at 00:15 UTC on August 30th, 2019.

Take a look at this 'KRRPP vs kqnp' generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method.

8/2k4q/6Rp/1KP5/3R4/5P2/8/5n2 w - - 0 1

Software: Analyze This (Pro)

CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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