Marmoset Render Passes Tutorial

Heir of Sigma

First published at 20:44 UTC on April 16th, 2018.
    has

- CONTENTS

00:00 = Model preparation inside Autodesk Maya
02:32 = Simple texturing and proper export settings to Marmoset
12:55 = Marmoset render passes explanation
41:20 = Photoshop tweaking of the Zdepth pass

Information about the model used, by NickZ (Nick Zuccarello) :

http://www.zbrushcentral.com/showthread.php?61792-Free-ZTL-Model-from-Nick-Zuccarello-(new-VIDEO-page-9-added-8-7-08)

The Substance Painter material can be found in Substance Share :

https://share.allegorithmic.com/libraries/281

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