Computer-Generated Chess Problem 02800

First published at 22:00 UTC on May 23rd, 2020.
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A new if not unique KRBN vs krn chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learnin…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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