Computer-Generated Chess Problem 02336

First published at 21:55 UTC on September 28th, 2019.
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An original 'KQRBN vs kqqpp' chess problem generated by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. There is also no pro…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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