Computer-Generated Chess Problem 02263

First published at 00:30 UTC on August 23rd, 2019.

Chesthetica

Chesthetica

subscribers

Here is a 'KQBBP vs krrnn' chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, m...

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 13+