First published at 05:02 UTC on December 21st, 2020.
Grapes of Wraith is a reasonably enjoyable level, couple good explosions and some very well-done level design.
However, in recording this level, it's served as a really, REALLY good indicator of why I've been considering *not* using Build…
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Grapes of Wraith is a reasonably enjoyable level, couple good explosions and some very well-done level design.
However, in recording this level, it's served as a really, REALLY good indicator of why I've been considering *not* using BuildGDX for Episode 3 of Deathwish:
This video's going to show off a bunch of problems with GDX in one go that I've been having regarding both precise aiming (sensitivity is horrible and mouse acceleration is extremely inconsistent), and hitscan weapons ignoring hitting enemies. I was already bitching about it a couple videos back in regards to the Tommygun, but now that it's starting to affect the Sawed-Off (zombies shrug off a double-barrel at point blank, and it routinely just has hitscans altogether pass through cultists and spiders/stranglers), it's getting to a point of extreme frustration.
I won't do the switch-over NOW, because I'm currently working fulltime over the holidays and I don't want to spend my precious time retreading about 9 or 10 levels, but I will investigate which port is less shit about BLOOD than BuildGDX is being and jump over to that for Episode 3.
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