Computer-Generated Chess Problem 02495

First published at 23:47 UTC on December 16th, 2019.
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Now, this is a 'KRBN vs krrb' four-move chess construct generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial n…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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