Computer-Generated Chess Problem 01948

First published at 10:00 UTC on March 18th, 2019.
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An original 'KRP vs kn' mate in 4 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural netwo…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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