Computer-Generated Chess Problem 02551

First published at 22:00 UTC on January 13th, 2020.
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A newly published and original KRRN vs kp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame table…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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