Computer-Generated Chess Problem 00796 Explained

First published at 23:23 UTC on July 15th, 2019.

Consider this 'KQBNP vs kqbpp' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine lea…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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