Gamification - You're being gamed

First published at 19:23 UTC on May 30th, 2022.

When your daily life consists of interactions with computers, will there be any way to avoid getting lost in amusement? James Corbett opens up the virtual Skinner box and peers into the future of gaming in the world of ever-present computing.


SensitivityNormal - Content that is suitable for ages 16 and over
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