Computer-Generated Chess Problem 00806 Explained

First published at 00:06 UTC on July 19th, 2019.

Now, here we have a 'KQRBB vs kqrrbbpp' chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years o…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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