Computer-Generated Chess Problem 02548

First published at 10:00 UTC on January 12th, 2020.

Chesthetica

Chesthetica

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Now, here we have a 'KRNNPP vs krn' mate in 4 chess problem generated autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may o...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over