Computer-Generated Chess Problem 02755

First published at 22:00 UTC on April 24th, 2020.
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Now, here we have a 'KQRBBN vs kbnp' mate in 3 chess construct generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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